The Rise And Fall Of Skill-Based Participation

I found the above video in a thread commenting on STAR_’s foray into Team Fortress Classic (and Bananaland). They at least had the perspective to acknowledge that the video was funny and giving attention to the game, even if highlighted some of its worst aspects (Bananaland). But there was still a lot of the grumbling.

The reasons given for the death of this style of movement are generally that first person shooters took a big shift towards gritty realism, especially as they moved to the console (true), and that Gabe Newell of Valve hated bunnyhopping and regarded it as a bug to be fixed (also true). But the second reason is more a symptom than a cause, and the first is an oversimplification of a larger trend, which is that showing up to an FPS in the days of once upon a time fucking sucked.

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