Dipping a toe back in the grind

Inspired by some good ass podcasts I’ve listened to, I just cracked open my game project this week for the first time in like six months, and…it’s a lot less well organized than I thought it was. The real test of how organized something is if you step away for a bit and remotely understand what’s going on when you get back.

I just spent an hour trying to figure out why a mouse click was behaving the way it was, and it turns out it’s because I did something “clever” that was actually just kind of lazy and has an annoying side effect. It’s easy enough to kludge this by throwing in an extra check, but I should really redo all the scripting for the controls from the ground up and all in one place this time. Having multiple objects listening to the same inputs at the same time and depending on them all to know when not to be doing things is, at best, inefficient, and makes finding bugs a pain.

The only enemy is stopping.